Name: Monty
Moniker: 8WST
Sex: Male
Age at export: 5:42
Generation: First
Download
Moniker: 8WST
Sex: Male
Age at export: 5:42
Generation: First
Download
Monty is a Snow Norn (breed slot 7, download here). He's one of the Lonely Norns, a genetic experiment that was attempting to make Norns dislike each other's company.
Genetics:
OK, there's a lot to go through here so bear with me.
Original gene:
1 Emb B MutDup SexDrive 104
Edited gene:
1 Emb B MutDup SexDrive 96
The half-life of Sex Drive has been decreased. This means that it decays faster.
Original gene:
51 Emb B MutDupCut Creature, Drive Levels Loneliness, chem=Loneliness, thresh=0, nom=0, gain=255, features=Analogue
Edited gene:
Edited gene:
51 Emb B MutDupCut Creature, Drive Levels Loneliness, chem=Loneliness, thresh=255, nom=0, gain=25, features=Analogue
Original gene:
Original gene:
56 Emb B MutDupCut Creature, Drive Levels SexDrive, chem=SexDrive, thresh=0, nom=0, gain=255, features=Analogue
Edited gene:
56 Emb B MutDupCut Creature, Drive Levels SexDrive, chem=SexDrive, thresh=243, nom=0, gain=255, features=Analogue
56 Emb B MutDupCut Creature, Drive Levels SexDrive, chem=SexDrive, thresh=243, nom=0, gain=255, features=Analogue
On these receptor genes, the threshold has been increased so that the level of the chemical has to be really high before it affects the drive lobe.
Original gene:
65 Emb B MutDupCut 1*Loneliness++ + 1*<NONE> => 1*Loneliness + 1*Punishment; half-life = 8.
Edited gene:
65 Emb B MutDupCut 1*Loneliness++ + 1*<NONE> => 1*Loneliness + 1*<NONE>; half-life = 8.
Original gene:
80 Emb B MutDupCut 1*Crowdedness-- + 1*Crowdedness => 1*Reward + 1*<NONE>; half-life = 8.
Edited gene:
80 Emb B MutDupCut 1*Crowdedness-- + 1*Crowdedness => 1*<NONE> + 1*<NONE>; half-life = 8.
80 Emb B MutDupCut 1*Crowdedness-- + 1*Crowdedness => 1*<NONE> + 1*<NONE>; half-life = 8.
These two are reaction genes—the first is for converting Loneliness Increase into Loneliness and the second is for converting Crowdedness and Crowdedness Decrease into nothing. Usually, however, they also create Reward or Punishment—Reward for lowering a drive and Punishment for increasing a drive. In both of the genes above I have removed the Reward/Punishment.
Original gene:
70 Emb B MutDupCut 1*SexDrive++ + 1*<NONE> => 1*SexDrive + 1*Punishment; half-life = 8.
Edited gene:
70 Emb B MutDupCut 1*SexDrive++ + 1*<NONE> => 1*SexDrive + 1*Punishment; half-life = 0.
70 Emb B MutDupCut 1*SexDrive++ + 1*<NONE> => 1*SexDrive + 1*Punishment; half-life = 0.
Original gene:
86 Emb B MutDupCut 1*SexDrive-- + 1*SexDrive => 1*Reward + 1*<NONE>; half-life = 8.
Edited gene:
86 Emb B MutDupCut 1*SexDrive-- + 1*SexDrive => 1*Reward + 1*<NONE>; half-life = 0.
86 Emb B MutDupCut 1*SexDrive-- + 1*SexDrive => 1*Reward + 1*<NONE>; half-life = 0.
These are also reaction genes for converting a Decrease/Increase into its relevant chemical, which in this case is Sex Drive. This time I have changed the time it takes for the reaction to happen from very quickly to instantaneous.
Original gene:
150 Emb B MutDupCut Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Push => 136*Reward
Edited gene:
150 Emb B MutDupCut Drive i/ps Boredom + General Sensory i/ps IT is an object + (Lobe/Cell=0/0) and I Push => 136*Reward
150 Emb B MutDupCut Drive i/ps Boredom + General Sensory i/ps IT is an object + (Lobe/Cell=0/0) and I Push => 136*Reward
Original gene:
151 Emb B MutDupCut Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Pull => 139*Reward
Edited gene:
151 Emb B MutDupCut Drive i/ps Boredom + General Sensory i/ps IT is an object + (Lobe/Cell=0/0) and I Pull => 139*Reward
151 Emb B MutDupCut Drive i/ps Boredom + General Sensory i/ps IT is an object + (Lobe/Cell=0/0) and I Pull => 139*Reward
In these instinct genes, rather than encouraging the Norn to push/pull anything when it's bored, they now encourage the Norn to push/pull only objects. I think this was intended to help prevent Norns from pushing/pulling each other.
Original gene:
140 Emb B MutDupCut Creature, Sensorimotor, Crowdedness, chem=Loneliness, thresh=0, samp=18, gain=5, features=Inverted Analogue
Edited gene:
140 Emb B MutDupCut Creature, Sensorimotor, Crowdedness, chem=<NONE>, thresh=0, samp=18, gain=5, features=Inverted Analogue
140 Emb B MutDupCut Creature, Sensorimotor, Crowdedness, chem=<NONE>, thresh=0, samp=18, gain=5, features=Inverted Analogue
Usually this gene emits Loneliness based on how high/low the Crowdedness drive is, but I've disabled it so that it emits nothing.
Original gene:
141 Emb B MutDupCut Creature, Sensorimotor, Crowdedness, chem=Crowdedness, thresh=0, samp=75, gain=51, features=Analogue
Edited gene:
141 Emb B MutDupCut Creature, Sensorimotor, Crowdedness, chem=Crowdedness, thresh=0, samp=75, gain=112, features=Analogue
141 Emb B MutDupCut Creature, Sensorimotor, Crowdedness, chem=Crowdedness, thresh=0, samp=75, gain=112, features=Analogue
The amount of Crowdedness emitted is greatly increased—more than doubled.
Original gene:
155 Ado F MutDupCut Creature, Reproductive, receptive to sperm if > 0, chem=SexDrive, thresh=0, nom=44, gain=255, features=Analogue
Edited gene:
155 Ado F MutDupCut Creature, Reproductive, receptive to sperm if > 0, chem=SexDrive, thresh=44, nom=44, gain=255, features=Analogue
155 Ado F MutDupCut Creature, Reproductive, receptive to sperm if > 0, chem=SexDrive, thresh=44, nom=44, gain=255, features=Analogue
This is a receptor gene which determines if a female Norn is able to breed based on her Sex Drive. Here I've increased the threshold of how much Sex Drive there needs to be for her to able to breed.
Original gene:
154 Ado F MutDupCut Creature, Reproductive, I am fertile, chem=SexDrive, thresh=0, samp=20, gain=7, features=Digital
Edited gene:
154 Ado F MutDupCut Creature, Reproductive, I am fertile, chem=<NONE>, thresh=0, samp=20, gain=7, features=Digital
154 Ado F MutDupCut Creature, Reproductive, I am fertile, chem=<NONE>, thresh=0, samp=20, gain=7, features=Digital
Original gene:
161 Ado M MutDupCut Creature, Reproductive, I am fertile, chem=SexDrive, thresh=0, samp=25, gain=8, features=Digital
Edited gene:
161 Ado M MutDupCut Creature, Reproductive, I am fertile, chem=<NONE>, thresh=0, samp=25, gain=8, features=Digital
These two genes emit Sex Drive when a Norn is fertile, but I've changed them to emit nothing. The first gene is for female Norns and the second gene is for male Norns.
Original gene:
163 Ado M MutDupCut Drive i/ps SexDrive + General Sensory i/ps IT is opposite sex + (Lobe/Cell=0/0) and I Push => 207*Reward
Edited gene:
163 Ado B MutDupCut Drive i/ps SexDrive + General Sensory i/ps IT is opposite sex + (Lobe/Cell=0/0) and I Push => 255*Reward
This instinct gene encourages a Norn to push (tickle) a Norn of the opposite sex. I've bumped up the Reward on it to help encourage it further. I actually don't know why I put this on, though; I thought I was supposed to be getting these Norns to avoid each other.
Original gene:
164 Ado M MutDupCut Drive i/ps SexDrive + General Sensory i/ps IT is opposite sex + (Lobe/Cell=0/0) and I Pull => 112*Reward
Edited gene:
164 Emb B MutDupCut General Sensory i/ps IT is a creature + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Pull => 255*Punishment
164 Emb B MutDupCut General Sensory i/ps IT is a creature + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Pull => 255*Punishment
This instinct usually encourages a male Norn to pull (slap) members of the opposite sex, but I've changed it to discourage any Norn from pulling any other creature.
Original gene:
91 Emb B Mut 'Pointer pats me' causes sig=32 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 64*NFP-- + 16*Pain-- + 16*Loneliness-- + 16*Reward
Edited gene:
91 Emb B Mut 'Pointer pats me' causes sig=32 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 64*NFP-- + 66*Pain-- + 255*SexDrive-- + 255*Crowdedness++
91 Emb B Mut 'Pointer pats me' causes sig=32 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 64*NFP-- + 66*Pain-- + 255*SexDrive-- + 255*Crowdedness++
Original gene:
93 Emb B Mut 'Pointer slaps me' causes sig=32 GS neu=1(I've been slapped) int=255, , , Sensed Even When Asleep => 75*Pain++ + 32*Fear++ + 16*Anger++ + 16*Sleepiness--
Edited gene:
93 Emb B Mut 'Pointer slaps me' causes sig=32 GS neu=1(I've been slapped) int=255, , , Sensed Even When Asleep => 255*SexDrive++ + 255*Crowdedness-- + 255*Testosterone + 255*Oestrogen
93 Emb B Mut 'Pointer slaps me' causes sig=32 GS neu=1(I've been slapped) int=255, , , Sensed Even When Asleep => 255*SexDrive++ + 255*Crowdedness-- + 255*Testosterone + 255*Oestrogen
Respectively, these are the stimulus genes for when the player pats and slaps the Norn. The thing that's different about both these genes is the chemicals they inject. Slapping was supposed to be the trigger for a Lonely Norn to want to make a lot of babies, and patting was supposed to be the trigger to counteract that, hence the chemicals injected.
Original gene:
100 Emb B Mut 'Heard user speak' causes sig=16 GS neu=5(User has spoken) int=255, , , Sensed Even When Asleep => 32*Boredom-- + 16*Loneliness-- + 0*<NONE> + 0*<NONE>
Edited gene:
100 Emb B Mut 'Heard user speak' causes sig=16 GS neu=5(User has spoken) int=255, , , Sensed Even When Asleep => 32*Boredom-- + 60*Loneliness-- + 0*<NONE> + 0*<NONE>
100 Emb B Mut 'Heard user speak' causes sig=16 GS neu=5(User has spoken) int=255, , , Sensed Even When Asleep => 32*Boredom-- + 60*Loneliness-- + 0*<NONE> + 0*<NONE>
This is the stimulus gene for when the player speaks. Here I've changed it to give more Loneliness Decrease than usual.
Original gene:
92 Emb B Mut 'Creature pats me' causes sig=80 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 48*NFP-- + 16*Loneliness-- + 16*Crowdedness++ + 8*SexDrive++
Edited gene:
92 Emb B Mut 'Creature pats me' causes sig=80 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 48*NFP-- + 16*Loneliness-- + 16*Crowdedness++ + 0*<NONE>
92 Emb B Mut 'Creature pats me' causes sig=80 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 48*NFP-- + 16*Loneliness-- + 16*Crowdedness++ + 0*<NONE>
This is the stimulus gene for when another creature pats the Norn. I've removed the Sex Drive Increase from it.
Original gene:
101 Emb B Mut 'Heard creature speak' causes sig=16 GS neu=6(Creature has spoken) int=175, , , Sensed Even When Asleep => 16*Boredom-- + 16*Loneliness-- + 16*Crowdedness++ + 0*<NONE>
Edited gene:
101 Emb B Mut 'Heard creature speak' causes sig=16 GS neu=6(Creature has spoken) int=175, , , Sensed Even When Asleep => 16*Boredom-- + 16*Loneliness-- + 63*Crowdedness++ + 0*<NONE>
101 Emb B Mut 'Heard creature speak' causes sig=16 GS neu=6(Creature has spoken) int=175, , , Sensed Even When Asleep => 16*Boredom-- + 16*Loneliness-- + 63*Crowdedness++ + 0*<NONE>
On this gene, which is the stimulus gene for when the Norn hears another creature speak, extra Crowdedness Increase has been added.
Original gene:
95 Emb B Mut 'It is approaching' causes sig=82 GS neu=10(IT is approaching) int=255, , , => 0*<NONE> + 0*<NONE> + 0*<NONE> + 0*<NONE>
Edited gene:
95 Emb B Mut 'It is approaching' causes sig=82 GS neu=10(IT is approaching) int=255, , , => 149*Crowdedness++ + 152*Loneliness-- + 0*<NONE> + 0*<NONE>
95 Emb B Mut 'It is approaching' causes sig=82 GS neu=10(IT is approaching) int=255, , , => 149*Crowdedness++ + 152*Loneliness-- + 0*<NONE> + 0*<NONE>
This is the stimulus gene for when something approaches the Norn. Usually all the gene does is stimulate a neuron in order to pique the Norn's interest, but here I've also added massive amounts of Crowdedness Increase and Loneliness Decrease.
Original gene:
106 Emb B Mut 'I am approaching' causes sig=0 GS neu=255 int=0, , , => 2*Tiredness++ + 8*Loneliness-- + 8*Crowdedness++ + 0*<NONE>
Edited gene:
106 Emb B Mut 'I am approaching' causes sig=0 GS neu=255 int=0, , , => 2*Tiredness++ + 8*Loneliness-- + 90*Crowdedness++ + 43*Punishment
This is the stimulus gene for whenever the Norn approaches something. The edit I've made means the Norn receives Punishment and a greatly increased amount of Crowdedness Increase.
Original gene:
97 Emb B Mut 'I bump into wall' causes sig=0 GS neu=2(I've bumped a wall) int=255, , , Sensed Even When Asleep => 25*Pain++ + 0*<NONE> + 0*<NONE> + 0*<NONE>
Edited gene:
97 Emb B Mut 'I bump into wall' causes sig=0 GS neu=2(I've bumped a wall) int=255, , , Sensed Even When Asleep => 25*Pain++ + 10*Punishment + 0*<NONE> + 0*<NONE>
97 Emb B Mut 'I bump into wall' causes sig=0 GS neu=2(I've bumped a wall) int=255, , , Sensed Even When Asleep => 25*Pain++ + 10*Punishment + 0*<NONE> + 0*<NONE>
Original gene:
102 Emb B Mut 'I am quiescent' causes sig=0 GS neu=255 int=0, , , => 8*Boredom++ + 0*<NONE> + 0*<NONE> + 0*<NONE>
Edited gene:
102 Emb B Mut 'I am quiescent' causes sig=0 GS neu=255 int=0, , , => 8*Boredom++ + 8*Tiredness-- + 0*<NONE> + 0*<NONE>
102 Emb B Mut 'I am quiescent' causes sig=0 GS neu=255 int=0, , , => 8*Boredom++ + 8*Tiredness-- + 0*<NONE> + 0*<NONE>
The two genes above are stimulus genes pinched from Asper's genome, so you might recognise them. The first adds Punishment for bumping into a wall and the second gives the Norn Tiredness Decrease when it is quiescent.
Original gene:
284 Emb B MutDupCut Creature, Drive Levels Loneliness, chem=Adrenaline, thresh=193, samp=26, gain=14, features=Digital/Clear Source
Edited gene:
284 Emb B MutDupCut Creature, Drive Levels Loneliness, chem=<NONE>, thresh=193, samp=26, gain=14, features=Digital/Clear Source
This gene usually emits Adrenaline in response to a high level of Loneliness, but I've changed it to emit nothing.
Original gene:
281 Ado F MutDupCut 1*Alcohol + 1*<NONE> => 3*SexDrive + 1*Sleepiness; half-life = 64.
Edited gene:
281 Ado F MutDupCut 1*Alcohol + 1*<NONE> => 3*Anger + 1*Sleepiness; half-life = 64.
281 Ado F MutDupCut 1*Alcohol + 1*<NONE> => 3*Anger + 1*Sleepiness; half-life = 64.
In female Norns, alcohol usually creates Sex Drive and Sleepiness because of this reaction gene. However, I have changed it so that the reaction creates Anger instead of Sex Drive.
New gene:
321 Emb B MutDupCut General Sensory i/ps IT is a creature + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Run => 255*Reward
321 Emb B MutDupCut General Sensory i/ps IT is a creature + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Run => 255*Reward
Basically this instinct gene encourages the Norn to run away from other creatures.
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