Monday, 19 September 2016

Albia: A Place to Call Home.

To say, "It's been awhile since I played Creatures" is understatement of momentous proportions.

As I've previously mentioned, I'm a busy little chicken in real life, and since I wrote that update I've been spending a lot of my spare time writing fiction rather than playing creatures. But today on a complete whim I opened up the game, and honestly the feeling that seeing the world of Albia gave me is hard to describe. Comfort, happiness, excitement... none of those words quite fit, but they all do fit a little bit, in some small way.

Let's go off on a tangent for a moment: if you look at my past posts, you'll notice a pattern. A burst of posting here and there with large periods of inactivity sandwiched in between. And this is relevant to me opening up the game again today, and relevant to the feeling I got from doing so, for one reason: I came back. Even if I go away for weeks or months, I always end up coming back. Albia just draws me back in every time.

Thursday, 9 June 2016

Perception Lobe: Neuron List

You might remember that the last post I did that was actually about Creatures was on brains. You might also remember that I couldn't find anywhere that had a full list of what neurons in the perception lobe corresponded to which perceivable thing, so I put together my own list based on Chris's information on CDR. I also never got around to posting that list because I wanted to test it more.

Now, I was about to carry out some massive experiment to confirm what my list says, but as soon as I opened up BrainViewer I realised there was a pretty obvious way to check my list:

Wednesday, 1 June 2016


I was meaning to get around to doing this sooner, but I never found the time. Amusingly that is exactly what I needed to get around to doing: posting about the fact that I haven't been posting much because I haven't had the time to. In real life I'm a highschool student and I have a part time job and I do a lot of extracurricular stuff so naturally I don't have an awful lot of time left to play Creatures. I really do wish I had more time to post stuff but my real life responsibilities are many and getting everything done in real life is stressful enough without trying to keep a regular blog as well.

However! I do intend to finish off a couple of things from my last post which I never followed up (hopefully in the next week or two but I can't promise anything I'm afraid), and I'm starting to think about what cool amazing thing I could do for Creatures' 20th anniversary, which although technically isn't until November (I think?), November also happens to be exam season in my country (fun times...) and the 20th anniversary is awesome enough that I want to be able to get something done for it without stressing about my exams at the same time. Haven't decided what I'll do yet but I'll think of something cool...

The other thing is that sometime within the next couple of months I will probably be getting a laptop of my own rather than having to use the family computer. Not having to share the computer should make it easier for me to post a little more frequently.

Tuesday, 22 March 2016

Mucking About with Norn Brains

The title sounds like I did something awful but don't worry, I haven't severely disabled any more Norns yet. Today was observation only.

There's this great website out there, don't know if I've linked to it before, but it's called The Creatures Developer Resource. It's no longer being updated, but it has some really good information about the Norn brain and some astoundingly useful tools for analysing Norn brains. Norn brains are something I'd love to come to understand, but due to their complexity it's not good to jump right in and start making random changes that I think might work (which seems to be my approach to other areas of Norn genetics, hehe...), especially because, even with Chris's awesome tools from CDR, it's hard to understand exactly what the changes you've made have done if you don't understand anything about Norn brains.

So I thought that, in order to properly accustom myself to using Chris's tools and to wrap my head around something Norn brain-y—the Norn learning process, which I know about but have never seen in action on a neuronal level—I thought I would do a little bit of an observational experiment: I would create a new baby norn in a new world, and using the monitoring tools from CDR, see if I could track some of the things it was learning. I downloaded the Brain Viewer, Lobe Study, Brain Cell Monitor and Brain Activity from here to assist me with this experiment.

Monday, 15 February 2016


I was feeling kind of arty so I made a little comic for y'all to enjoy. Drag it into the URL bar to see it full size.

Wednesday, 27 January 2016

Creatures Online

I don't know if there's any of you who don't know this already, but I thought I should share the link to a statement Fishing Cactus made a few days ago about the development status of Creatures Online:

I think it's really sad to see this happen, especially as, from the sounds of it, they were really close to having something they could release. What's more, I don't feel that Bigben Interactive has been fair to Fishing Cactus in the way they have handled the game, and nor do I feel that Bigben has been fair to the Creatures community—their communication with us has been exceptionally poor.

But still, what's done is done, and even with the Fishing Cactus's statement there's a lot we don't know about why the decision to halt development on Creatures Online was made.

It would be a right old shame for three years of hard work from Fishing Cactus to end up totally wasted, though.