Monday, 20 November 2017
CCSF 2017 is Live
The Creatures Community Spirit Festival for 2017 has kicked off! Go to https://ccsf-2017.blogspot.com/ to find all the goodies.
Labels:
CCSF
Thursday, 16 November 2017
Journey into CAOS
I've been completely tuned out of the internet over the past little while because I've been busy with exams in real life, and now that I'm done with them I come back online to see the CCSF is in less than a week. Exciting, but I feel bad for not having anything to contribute, so what is my immediate reaction? Let's rustle up something to contribute, of course. I only have four days but I'm sure I can pull something together, right...?
I will give you the disclaimer that there is a chance these plans could still all backfire horribly, so if you never see a contribution from me please don't judge me too hard...
Now, I'm not going to tell you what I'm working on (that would ruin the fun) but I what I will say is that it involves some CAOS - which, for the record, I have never used before, so even though I do have some minimal experience with other coding languages it will be interesting to see if I can get my head around it quickly enough to pull something together in time. But the relevant part (and why I'm writing this to begin with, other than so everyone knows I'm not 100% dead) is that I found some really cool CAOS resources that I thought might be super useful for anyone else who's interested in learning how to code in CAOS. These are just a few starters, I might add to the list if I find some more or even make a dedicated page for it, but here are the links:
http://www.gamewareeurope.com/GWDev/downloads/cdn/creatures_caos_guide.pdf
https://creatures.wiki/C1_class_numbers
https://creatures.wiki/C1_Chemical_List
http://web.archive.org/web/20000929002121/http://www.dreamscape.com/lummoxjr/creatures/cobtutorials.html
http://creatures.treesprite.com/Slink11.html (look for COB Author's Guide)
Happy coding everyone! May you fail less at it than I have so far :)
I will give you the disclaimer that there is a chance these plans could still all backfire horribly, so if you never see a contribution from me please don't judge me too hard...
Now, I'm not going to tell you what I'm working on (that would ruin the fun) but I what I will say is that it involves some CAOS - which, for the record, I have never used before, so even though I do have some minimal experience with other coding languages it will be interesting to see if I can get my head around it quickly enough to pull something together in time. But the relevant part (and why I'm writing this to begin with, other than so everyone knows I'm not 100% dead) is that I found some really cool CAOS resources that I thought might be super useful for anyone else who's interested in learning how to code in CAOS. These are just a few starters, I might add to the list if I find some more or even make a dedicated page for it, but here are the links:
http://www.gamewareeurope.com/GWDev/downloads/cdn/creatures_caos_guide.pdf
https://creatures.wiki/C1_class_numbers
https://creatures.wiki/C1_Chemical_List
http://web.archive.org/web/20000929002121/http://www.dreamscape.com/lummoxjr/creatures/cobtutorials.html
http://creatures.treesprite.com/Slink11.html (look for COB Author's Guide)
Happy coding everyone! May you fail less at it than I have so far :)