Monday, 20 November 2017
CCSF 2017 is Live
The Creatures Community Spirit Festival for 2017 has kicked off! Go to https://ccsf-2017.blogspot.com/ to find all the goodies.
Labels:
CCSF
Thursday, 16 November 2017
Journey into CAOS
I've been completely tuned out of the internet over the past little while because I've been busy with exams in real life, and now that I'm done with them I come back online to see the CCSF is in less than a week. Exciting, but I feel bad for not having anything to contribute, so what is my immediate reaction? Let's rustle up something to contribute, of course. I only have four days but I'm sure I can pull something together, right...?
I will give you the disclaimer that there is a chance these plans could still all backfire horribly, so if you never see a contribution from me please don't judge me too hard...
Now, I'm not going to tell you what I'm working on (that would ruin the fun) but I what I will say is that it involves some CAOS - which, for the record, I have never used before, so even though I do have some minimal experience with other coding languages it will be interesting to see if I can get my head around it quickly enough to pull something together in time. But the relevant part (and why I'm writing this to begin with, other than so everyone knows I'm not 100% dead) is that I found some really cool CAOS resources that I thought might be super useful for anyone else who's interested in learning how to code in CAOS. These are just a few starters, I might add to the list if I find some more or even make a dedicated page for it, but here are the links:
http://www.gamewareeurope.com/GWDev/downloads/cdn/creatures_caos_guide.pdf
https://creatures.wiki/C1_class_numbers
https://creatures.wiki/C1_Chemical_List
http://web.archive.org/web/20000929002121/http://www.dreamscape.com/lummoxjr/creatures/cobtutorials.html
http://creatures.treesprite.com/Slink11.html (look for COB Author's Guide)
Happy coding everyone! May you fail less at it than I have so far :)
I will give you the disclaimer that there is a chance these plans could still all backfire horribly, so if you never see a contribution from me please don't judge me too hard...
Now, I'm not going to tell you what I'm working on (that would ruin the fun) but I what I will say is that it involves some CAOS - which, for the record, I have never used before, so even though I do have some minimal experience with other coding languages it will be interesting to see if I can get my head around it quickly enough to pull something together in time. But the relevant part (and why I'm writing this to begin with, other than so everyone knows I'm not 100% dead) is that I found some really cool CAOS resources that I thought might be super useful for anyone else who's interested in learning how to code in CAOS. These are just a few starters, I might add to the list if I find some more or even make a dedicated page for it, but here are the links:
http://www.gamewareeurope.com/GWDev/downloads/cdn/creatures_caos_guide.pdf
https://creatures.wiki/C1_class_numbers
https://creatures.wiki/C1_Chemical_List
http://web.archive.org/web/20000929002121/http://www.dreamscape.com/lummoxjr/creatures/cobtutorials.html
http://creatures.treesprite.com/Slink11.html (look for COB Author's Guide)
Happy coding everyone! May you fail less at it than I have so far :)
Tuesday, 1 August 2017
Theme Updates
Just a quick note... you may have noticed some slight changes to the layout of the blog. Namely, I've added a lovely list of links to other blogs and sites in the Creatures community, I've set up tags on all the posts to help you find specific subjects more easily, and I've adjusted some of the CSS on the blog posts to make them a tad easier to read. Happy reading :)
Labels:
Updates & News
Thursday, 22 June 2017
Operant Conditioning
I don't know how many of you are familiar with real world psychological theories but there's one theory called operant conditioning that I was musing over the other day (actually I had to learn about it for school but whatever) and I realised with that it actually fits the Creatures model of learning surprisingly well.
Labels:
Brains,
Norn Learning,
Psychology
Monday, 2 January 2017
Treba's Adventures
Happy new year everyone!
All right, let's get back into this: as you might remember from my last post, I've been playing around with this new Norn of mine, Treba. You can read about her here. So far there hasn't been too big a difference between her and other Norns I've raised, but so far she's only been alive for half an hour and most of that time was spent in the company of other Norns, so it's too soon to really say whether or not the changes I've made will have had a big impact on her behaviour itself. So, it's time for the next instalment in Treba's life.
All right, let's get back into this: as you might remember from my last post, I've been playing around with this new Norn of mine, Treba. You can read about her here. So far there hasn't been too big a difference between her and other Norns I've raised, but so far she's only been alive for half an hour and most of that time was spent in the company of other Norns, so it's too soon to really say whether or not the changes I've made will have had a big impact on her behaviour itself. So, it's time for the next instalment in Treba's life.
Labels:
Experiment World,
Experiments,
Treba